Preview Mode Links will not work in preview mode

The Gamification Quest


Hosted by Sententia Gamification. Level Up your corporate learning and development programs, employee onboarding, client engagement, or classroom with cutting-edge strategies to motivate and engage employees, customers, and students. Our guests include gamification gurus, platform providers, and end users who give you tips, tools, and techniques to add immediately to your training, talent development leadership, and employee engagement toolbox. Put Gamification to work for you! (www.SententiaGames.com)

Jun 15, 2021

Covid-19 brought tremendous disruption to the world of physical corporate training.  Jimbo Clark tells us how he took a course that required participants to construct a physical box, and pivoted it to being a digital experience that was just as engaging.  He shares lessons learned from this experience so you can avoid going through the same growing pains.

About our guest:

Jimbo Clark is the founder of InnoGreat, a consulting firm which focuses on creativity and innovation in the decision-making process. He helps leadership teams and organizations solve challenging situations with improved thinking aligned to a shared vision of the future.

Jimbo has worked with more than 40 Fortune 500 companies in more than 25 countries. He has trained and certified 200 facilitators in his methodology, and is equally capable in face to face or virtual delivery.

Jimbo is the creator of Thinking in and Out of the Box, a mindset improvement tool used around the world to increase creativity, empathy and inclusion. He is also co-founder of Brains on the Beach with whom he co-created the ClockWise creative innovation methodology.

The Gamification Quest Podcast Host is Monica Cornetti, President of Sententia, Inc. (www.SententiaGamification.com) and GameMaster of GamiCon - The Annual International Conference for the Gamification of Learning (www.GamiCon.us). Connect with Monica on LinkedIn.