Aug 6, 2018
What can we learn about some basic elements of gamification from developing from scratch (and then teaching) a semester long gamified humanities course at a buttoned-down American university? What strategies were deployed to produce a successful course in a learning environment where gamification had never been tried? Naomi and Jim will discuss the strategies they used, the challenges they faced, and the successes they had in the design and implementation of Fantastic Places, Unhuman Humans, a gamified course they developed and taught in the English department at Brown University.
About our Guests: Jim Egan is a Professor in the English department and the Interim Director of the John Nicholas Brown Center for Public Humanities and Cultural Heritage at Brown University.
Naomi Pariseault is an instructional designer for the School of Professional Studies at Brown University. Naomi graduated from the University of Rhode Island with dual masters in English literature and library and information studies. As with many other instructional designers, it was a fortunate happenstance that Naomi stumbled into the field and has been happily inspiring student learning since 2011.
Jim and Naomi are both a Certified Gamification Journeyman.
Websites:
https://www.edx.org/course/fantastic-places-unhuman-humans-exploring-humanity-through-literature
https://vivo.brown.edu/display/jegan
https://brown.edu/academics/professional/onlinelearning/team.php
Social Media links (Twitter, Facebook,
LinkedIn):
https://www.linkedin.com/in/jim-egan-a814b324/
https://JimEgan2
https://twitter.com/elearngeekette
www.linkedin.com/in/naomi-pariseault
About your Host: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education.
Connect with Monica on www.GamiCon.us or www.SententiaGamification.com and on Twitter @monicacornetti