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The Gamification Quest


Hosted by Sententia Gamification. Level Up your corporate learning and development programs, employee onboarding, client engagement, or classroom with cutting-edge strategies to motivate and engage employees, customers, and students. Our guests include gamification gurus, platform providers, and end users who give you tips, tools, and techniques to add immediately to your training, talent development leadership, and employee engagement toolbox. Put Gamification to work for you! (www.SententiaGames.com)

Apr 24, 2019

What can the grotesque, monstrous, and even alien creatures found lurking in an extraordinary range of literature across many centuries reveal about the different ways humans have imagined what it means to be human?

This online, full semester literature course was designed in collaboration by artist Matt Rockman, and Sententia Gamification Journeymen Certified Brown University Professor of English Jim Egan and Instructional Designer Naomi Pariseault.

Join us to explore this gamification case study and hear from the creators about their design. They will share insights and answer questions about their highly successful gamified undergraduate course at Brown University titled “Fantastic Places, Unhuman Humans.”

You will lean how this talented trio mastered techniques to the challenges of:

  • How can you immerse someone into an online gamified experience higher-ed course?
  • What was your design process and considerations?
  • What game mechanics did you choose and why?
  • How did you make your many user experience/user interface design decisions?

Originally created for Brown University students and, later, for Edx, this course will inspire people to experiment with gamification in learning environments that remain relatively untouched by gamification

Watch the Edx Trailer here:  https://www.edx.org/course/fantastic-places-unhuman-humans-exploring-humanity-through-literature