Aug 6, 2018
Today we learn about the unique phenomenon that is called the Uncanny Valley.
Keith and I discuss how a theory discovered in Japan by a robotics professor in 1970 effects L&D, and how the uncanny valley impacts learning design. We also explore how other industries’ work on the uncanny valley are reshaping the landscape of L&D.
About our Guest: Keith Lillico is an instructional designer at the Horace Mann Companies where he has been heavily involved in the development of over 125 courses in the past two years. He draws from his formal education and experience in instructional design as well as business to create learning content that focuses on meeting the needs of the learner while aligning it with enterprise-wide business objectives. As the founder of Lillico Learning Solutions, Keith works with clients to build training that is accessible to all learners including those who have disabilities. Keith, a certified Gamification Master Craftsman, combines game-design elements and principles with progressive views on learning theories to enhance traditional instructional design within the industry.
Connect with Keith on LinkedIn at: www.linkedin.com/in/klillico
About your Host: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education.