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The Gamification Quest


Hosted by Sententia Gamification. Level Up your corporate learning and development programs, employee onboarding, client engagement, or classroom with cutting-edge strategies to motivate and engage employees, customers, and students. Our guests include gamification gurus, platform providers, and end users who give you tips, tools, and techniques to add immediately to your training, talent development leadership, and employee engagement toolbox. Put Gamification to work for you! (www.SententiaGames.com)

Jun 25, 2016

Using the metaphor of a World Explorer, Monica takes you inside her hands-on, gamified playshop to explore the beauty, awe, marvels, and dangers of the seven levels of successful gamification. You'll learn how to plan for your journey and pack wisely to make every item count.

This week we continue and explore to more of the seven continents on our journey, and about keeping score and how the game is played.

Level 3:  Jungle Standoff – How are you keeping score?

How will you know the gamification program you put in place is driving the behaviors you need in order to meet your business objectives? What are the KPIs or benchmarks you will use to measure progress? Define the business metrics or quantifiable output indicators on the basis of achieving your business objective. Decide what numbers you must hit in order for your gamification program to be deemed successful.

 

Dangers in the Jungle: 

  • Don’t record and measure everything
  • Don’t produce numerous and complicated reports and dashboards
  • Don’t count behaviors that don’t matter - focus on those that drive business objectives

 

Level 4:  Saharan Crossing – How is the game played?

Determine the desired actions you want your players to do. What do you want to improve and identify the particular behaviors that have the potential to drive the greatest benefit to your program? Can you build on any of their existing habits?

 

Dangers in the Desert:

  • Don’t develop a list of behaviors to drive and then fail to track and measure
  • Don't gamify a behavior that doesn't actually provide value to your players
  • Beware of Unintended Consequences

 

Keep an eye out for unintended consequences - once you are able to measure the behaviors you want to gamify, you must watch out for the unintended consequences of each of these behaviors. Cheating is one of the most common unintended consequences of gamification so remember to build in stop points.

 

About Your Host: A gamification speaker and designer, Monica Cornetti is rated as the #1 Gamification Guru in the world by UK-based Leaderboarded. She hosts a weekly Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification techniques that can be used within the framework of corporate talent development.

Connect with Monica Twitter @monicacornetti.

Website: www.monicacornetti.com and www.sententiagames.com